Published by Moving Player, Developed by Bento
Genres: Rhythm / Shooting (1 players)
US release date: Oct 30th, 2014 | EU release date: Oct 30th, 2014
Prices: $3.99 (US) | £3.49 (UK) | €3.88 (EUR)
When good Dubstep goes bad...
Review written by
Griffin Cost
February 4th, 2015
It's been far too long since I've written a review for this site, but hey, I'm back where I belong; reviewing obscure indie games on consoles the public at large couldn't care less about for free!
Rhythm games have been making a quiet comeback since the long-forgotten days of DDR, Rock Band, and (sweet Jesus it's been over 15 years) PaRappa the Rapper. Cosmophony seems to be part of this 'Rhythm Renaissance', and as much as I hate bagging on indie developers over the quality of their games, I can't recommend Cosmophony to anybody save for an obsessive-compulsive quadriplegic who tingles with ecstasy at the sound of a bass drop. Only the most hardcore rhythm game aficionados and dubsteppers will get any enjoyment out of this game. And that really sucks, because it had a lot of potential to go somewhere new and fresh, but just couldn't pull itself together into a stand-out product.
Much like Master Reboot gave me a rip-off Silent Hill impression, Cosmophony begs for comparison to the critically-acclaimed and surprisingly addictive title Super Hexagon. The similarities between the two games are so close that I can take almost any point of Cosmophony's design and explain how Super Hexagon executed the same exact mechanic, only in a way that wouldn't prompt suicide after two hours of play.
Let's delve into the madness.
POINT: Super Hexagon
POINT: Super Hexagon
... but Cosmophony makes a rather pretentious attempt at one that I found coming off as a bit desperate. Even though the story is rarely even mentioned, I find it detracts from the product as a whole. By suggesting that the universe had chaotically fallen apart at the seams and then forcing me to play through the same level over and over again with no changes whatsoever, Cosmophony manages to create a fair amount of ludonarrative dissonance with a six sentence 'plotline', and somehow makes me care LESS about playing the game by putting a bland character arc at its center.
POINT: Super Hexagon
GAME, SET, AND MATCH: SUPER HEXAGON
If you are so obsessed with rhythm games but don't care if the rhythm aspect works at all, then buy this game. But if you want something of redeemable quality, replayability, or at least somewhat fun, then go back to Project Diva and Guitar Hero, because Cosmophony is easily the most phony rhythm game on the market right now.
Gameplay:
Graphics:
Sound:
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User comments
61 posts
Rob Jones said:
Welcome back Griffin!
9 years ago
14 posts
daveoneal said:
This was a very well-written review. Apparently Super Hexagon was developed by Terry Cavanagh (who made vvvvvv), so I'm not surprised that it would be good. I'll have to try this one out sometime, perhaps when I'm done with Harmoknight.
9 years ago