An exciting idea that brings a potential problem with it
With the Wii U and 3DS, Nintendo has made great strides in digital distribution, allowing gamers to purchase indie titles, and the latest retail games - all from the convenience of home. Nintendo has recently announced they are implementing an even more convenient way for (both Wii U and 3DS) owners to get their games. Nintendo will be introducing a "pre-download" option for games, starting with the Wii U version of Super Smash Bros!
The concept is simple - and will be familiar to anyone who has a Sony system. Gamers can pre-order a digital version of a game and download a good chunk of it before its release date. For example if I were to pre-order Super Smash Bros. right now, I would be able to pre-download most it, and come midnight on November 21st all I would have left to download would be any updates for the game. Neat huh?
While this service is sure to be a smash hit, there is one problem Nintendo is going to have to solve if they're going to focus on digital distribution. That problem is the amount of memory storage available for its game systems. It's no secret that when it comes to system memory, Nintendo is well below what gamers have come to expect. I feel if Nintendo wants this to be successful, they will have to introduce new models of their systems that contain memory for gamers to store their download games.
So what are your thoughts on this new service? Does this serve as an incentive to use Nintendo's eShop for retail releases? Let us know below in the comments.
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User comments
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Rob Jones said:
I've got the basic white Wii U, so my USB hard drive is a godsend.
1 decade ago