Shigeru Miyamoto of Nintendo, the creator of Mario and other classics has announced changes to the control system of the new Zelda game Twilight Princess. He revealed that the system shown at E3 was "just the tip of the nail".
Since that time a new system has been incorporated where the user can swing the wiimote to control the sword. That is to say, real swordfighting like that seen in Red Steel. The bow control scheme has changed as well, arrows are now fired using the B button instead of the direction pad.
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User comments
Darunia106 said:
Well this is a switch. I don't really know what to say about this, only that I really need to see a video of the new controls in action to have a solid opinion on the subject.
random hero said:
Yeah I'm sure someone will test it and review it before the release of the game, and besides that Nintendo wouldn't release thier best games with flaws after such a long wait. I would probably use the buttons to swing anyway.
ganondorfrules said:
Well now I'm lost, I've only played 1 LoZ game and that was the Majora's Mask. That's what got me addicted to the Zelda games, but I got lost in that game to so my mate had to help me get through it and now I know I can get through this game. But the controls I hope aren't difficult to do, but as random hero said before someone will test it before it comes out so there is nothing to worry about.
Koen van Beeck said:
What? They added actual Wiimote sword fighting? My prayers have been answered!
Epsilon said:
Last time I checked it was mostly button controlled, but I might be wrong. Now let's see some Wiimote bow action here Nintendo.
Luke said:
That is pretty awesome! I think that they made a good choice on that one.
Hey said:
I think they should have stuck with using B to swing your sword. Using the wiimote might complicate the experience.
SSBB FAN said:
Is it me or are the controls for this game getting more complicated.
Uforia77 said:
What will they think of next, the distance you throw bombs changes depending on how quick you move the wiimote?
Hey said:
In Electronic Gaming Monthly #204 there is a picture of Eiji Aonma the Director of TP using the Wii-mote and Nunchaku attachment in a bow and bowstring fashion, saying that the speaker will make sounds as you pretend to pull the string.
some gamer said:
Now I'm getting confused. I know that they're doing that because someone might get tired of using the B button for sword, but I think that would have been better.
ladeda said:
Fun fun fun, now I can jump all around my house and scream and run away when the monsters come at me when I get this system.
Lickwid said:
This is weird. In an interview maybe two or three months ago, Nintendo said they ABANDONED this control method because it was too tiring.
twilightprince said:
Who cares about the control scheme? Twilight Princess will kick ass.
illusion said:
Miyamoto said in a review that the new control scheme was due to them trying it out, and he says it is more in-depth than pressing buttons. I don't think swinging around a small wiimote will get tiring unless done for unorthodox periods of time. In the e3 vids, people said the control scheme (B to swing, down on d pad for bow) were extremely awkward due to having to press the down button for the bow. In the demo, the bow is drawn back with the nunchuck being the "bow" and the wiimote being the "arrow". We'll have to see when someone actually reviews the new controls, but to me it looks like fun.
xxx said:
With the nunchuck being bow and stuff, I wonder how you'll release the arrow. Just throw the wiimote at the screen?
snipes83 said:
This is great! How long have we been waiting to swing Link's sword, destroying the evil in Hyrule. I'm excited.
me said:
Hope there's like a wrist band or something because my hands get sweaty. Especially for wii sports like baseball, I might swing so hard that I chuck my wiimote and break it. Hope they're strong.
Wii fan said:
I think this is stupid. Is there still a button? It says that you CAN use the Wii-mote. I think it's too tiring!
Anon. said:
Now what this sounds to me is that they are trying to make "last minute improvements" because there has been a HUGE WISHLIST for this game. They are trying to touch it up the best they can so many people would enjoy it. I just hope this isn't going to ache my hands like the Xavix and PlayTV sport games.
Nick said:
I saw in a picture the Wiimote strapped to somebodies hand by a black strap. I hope that helps you guys with your wrist band problems!
milkman844 said:
Yes, there is a strap on the wii-mote. The whole point of the wii-mote is to give a more in-depth experience. What's the point of adding all the motion sensing and then just pressing a button for the sword? And if you think some little wrist movements are tiring you must be absurdly weak. And to fire arrows you now use the B button. The new control scheme, if they do it right and it isn't blocky or anything, should be awesome. It would be so cool to ride Epona, and to make her go faster, you just whip the wiimote forward.
Raab said:
Nintendo has also confirmed they have changed Link to hold the sword in his right hand so he mimicks the wiimote and plays more naturally.
Jimmie said:
I need this game even more now.
Cowlobster said:
It may be like most games and allow you to switch between the two styles, depending on how you're feeling. If you get tired of one, switch to the other. That'd make sense since they've got both programmed already. And as to the strap, the Wiimote has a strap that comes included with it so you can't accidentally throw it. It was added pretty early on in the design, probably because people were breaking them.
FoolKilla said:
Shooting bows with the control pad is way better than shooting with a d-pad that is so high up the controller for a finger to reach it. And even remembering which one to press.