Published by Disney, Developed by Junction Point
Genres: Platformer
US release date: Oct 1st, 2010 | EU release date: -
Epic Fail.
Review written by
Andrew Gray
December 5th, 2010
On paper and in press releases, Epic Mickey sounds like the kind of game that third parties would die to have on the Wii. A respected developer among the core crowd, an original concept, interesting story and a character who has almost as much, if not more name recognition with the casual crowd than Mario. With that kind of formula, and the enormous amount of hype the game has fostered, it sounds like an amazing experience. Unfortunately, it seems as if most of the budget was spent on the 'on paper' aspect of the game, and not enough of the 'in practice' portion.
The concept of Epic Mickey and its story are original and interesting. During the early years of his fame, a young Mickey enters the workshop of the Sorcerer Yen Sid (i.e. Mickey's 'boss' in Fantasia's "Sorcerer's Apprentice") in which the wizard is creating a home that 'forgotten' characters who have been cast aside can call their own (much to this reviewer's irritation, Darkwing Duck and other Disney Afternoon characters were forgotten by the game's own designers!). Sid creates this land with magical paint, erasing imperfections with thinner. Unfortunately, in his mischief Mickey not only creates a fearsome dark monster made of thinner known as the Shadow Blot (a 'new' version of the character Disney buffs would know as the Phantom Blot), but also ends up ravaging Sid's 'Wasteland' in the process. Fast forward to present day and Mickey is forcibly dragged into Wasteland itself by remnants of the Blot and his dark army.
Though initially the tale sets out with Mickey simply wanting only to escape Wasteland, he later starts to understand the true ramifications of what he has done, symbolized by the first forgotten Disney character, Oswald the Lucky Rabbit. Oswald is bitter and resentful towards Mickey for stealing the popularity Oswald feels he should have had, and is initially hostile to his 'younger brother' (Long story short, Oswald was Disney's first creation, lost to a contract dispute with Universal Pictures. Without the character, Disney created Mickey as a 'stand-in' for the rabbit, leaving Oswald in the dust). The player ultimately chooses the fate of the two's relationship, and whether Mickey's actions either save or destroy the land. This ultimately boils down to whether you focus on using the restoring paint or damaging thinner with Mickey's magic paintbrush, a standard 'good/evil' choice in games other players have already gone through on Xbox 360 and Playstation 3.
Surprisingly, the game story is not told through voice acting, but through an abstract animation style and Banjo-Kazooie style grunts from characters. These grunts are in fact done by each character's main Disney voice actor, so it's disappointing that the developer didn't see fit to have actual voice acting in the game. Perhaps it was a memory issue with the Wii itself, but evidence leads one to believe it was more an issue with the developers than the system. The game's music is hit and miss, with the cut-scene music being amazing, but the overall game music feels lackluster.
The art style is extremely impressive, illustrating Wasteland as a dark Disneyland left in the closet, complete with forgotten rides and attractions. The graphics are unfortunately not nearly as good, and come across as being primitive and simplistic, leading to a gameplay issue discussed later. Graphic issues aside, the presentation in Epic Mickey is impressive enough that it could be made into an amazing animated film if Disney wished.
Though the presentation is good, what ultimately kills Epic Mickey are a myriad of gameplay issues. The first of which is that the game controls poorly; while the actual movement of Mickey himself with the nunchuk is fine, the developers obviously did not spend much time with the motion controls of the Wii Remote. There is significant lag when pointing Mickey's paintbrush at any area. Initially, this reviewer thought it was an issue with the senor bar, but when trying it with other games it was determined to be a problem exclusive to this game. In addition, paint and thinner are incredibly difficult to aim correctly, as there are many times when a wall or obstacle can obstruct your brush, wasting valuable paint or thinner. Not only this, but players will more than once become confused as to which areas can be affected by the paintbrush and which areas cannot, as there are not always indicators present.
As if all this weren't enough, the game has an absolutely terrible camera and dreadful navigation. Nearly the entire time the player uses Mickey, they are left on their own as far as figuring out what to do, something almost sacrilegious in current game design. Nearly all progress in the game that the reviewer made was almost completely accidental. Though one of Mickey's paint/thinner 'guardian' powers is supposed to fix this problem by pointing where to go, there are two major problems with this ability. The first is that a navigation ability should not be limited like this ability is and can only be used once in a while. The second is that the ability is mostly useless; either the control to activate it doesn't work entirely, or the glowing light that is meant to guide you often navigates Mickey straight into indestructible walls.
If the game itself were fun in the same way that Super Mario Galaxy was, these problems might be forgivable. Unfortunately, that simply isn't the case. The main method of progress in the game consists of fetch quests and busywork, and is incredibly tedious. From place to place, the quests mainly consist of finding three objects and bringing them back, with many crossing over into different areas. If these weren't boring and frustrating enough on their own, players can only navigate into new areas by going into 2D style 'cartoon' stages. While the concept of going into stages inspired by classic Mickey shorts is cool, having to go back and forth between the beginning and end of these stages constantly is not.
Though players can play through the game a second time with every upgrade, collectible pin and e-tickets (used as in game currency) in a new game + mode, it is likely that only the most dedicated Disney gamer would want to. Most will give up before the game's end and won't want to play again.
In the months leading up its release, the near legendary designer Warren Spector hyped his Epic Mickey project to near-Herculean levels. Unfortunately, in practice it is clear that more time and money was spent on hype than the actual game. If the game sells well enough to make a sequel to Epic Mickey, it needs to apply its own fresh coat of paint to the first game's myriad of issues. Also, next time don't forget Darkwing Duck.
Gameplay:
Graphics:
Sound:
Lifespan:
Oblivion709: Alright, so I recently managed to get my hands on Epic Mickey. With high hopes I rushed to my wii console and... read more
Planes: Fire & Rescue
Disney
Released on November 6th, 2014
The Voice: I Want You
Released on October 21st, 2014
Skylanders Trap Team
Activision
Released on October 5th, 2014
Wipeout: Create & Crash
Activision
Angry Birds Star Wars
Rovio
Released on October 29th, 2013
spleefian said:
acting like this is even active at all but i just really dislike it sideways because to me it just looks incomplete ...
spleefian said:
seeing literally just "1 decade ago" is scary to me like id be used to it saying you know 12 or 13 years ago but just ...
spleefian said:
i wish i couldve been here during this sites heyday ...
grummyofficial said:
Experience the finest Aviator Game and take advantage of the helpful guides to win. visit aviatorgaming.info ...
gw117 said:
The download link doesn't work... ...
Wii's World is not officially affiliated with Nintendo! (but they wish we were).
User comments
Named said:
The game was designed to include the most obscure Disney assets ever made to a certain point, namely during Disney's time. Those are not valid to be included.
ANDREW said:
Not all games should lead you around like a spoiled and ignorant child. I like exploring, I like interacting with interesting characters in ways that influence what might happen next. While I've experienced a few camera issues, giving this game such a low score is pretty ridiculous. I thought of this game as sort of a retro style 3d platformer, not unlike the old school style Donkey Kong, Kirby, Goldeneye, etc. I'm also not sure how paint and thinner are "valuable". That stuff is everywhere if you explore even a little. I'm pretty sure this just wasn't the type of game that you expected/wanted. If I reviewed a Madden game I probably wouldn't like it, but that isn't the type of game I enjoy, and I would mention that. My experience with Epic Mickey is that you get out of it what you put into it.
Arindam said:
The reviewer (Andrew Gray) deserves credit for being consistent: he gave Sonic Colours a similar grade, and frankly speaking, one would be hard pressed to argue that Epic Mickey is better than Sonic Colours. (Take a look at the user reviews on metacritic; Sonic Colours has 20 positive reviews and nothing else; with Epic Mickey there's more of a mix- seven positive user reviews, three mixed and three negative). Many other respectable game sites were less than happy with Epic Mickey- such as eurogamer, palgamer and Nowgamer. I'm still waiting for the nintendolife review and n-europe reviews, but Epic Mickey does not seem to be the Epic Success that I was hoping for.
Captain Jamesman said:
For the most part I can't really take this review seriously because of how much of a big deal is made on certain aspects, obviously the camera and all. I think Epic Mickey is more or less like Bionic Commando on 360 & PS3, either you love it to death, or hate it to death. With that in mind, I'm leaning more to the former, but that's just me. So in a case like this, do NOT take ANY review seriously for this game, official or what! If you want to know if it's good or not, play the game yourself.
wiiboy101 said:
I'm liking reviews here, they address what matters and we all new in our hearts this was gonna stink. What a waste, wake up 3rd parties, and why is the camera not via the Wii remote, no frigging brainer.
stonergirl93 said:
I didn't think it was going to be amazing or anything, but I grew up with Disney / Mickey Mouse so I decided it would be a fun game to try out. I started to play it, but it got boring so I switched games. Maybe it's just me, but I got lost early on and it just didn't seem like a game that I wanted to put much effort into. I still love Mickey, and I give Disney props for trying, but yea it wasn't my type of game - it wasn't that great for me.
Mateo13 said:
This game was all but epic. I pretty much agree with this reviewer as he brought up issues I picked up after playing about 30 minutes! What got me the most is the constant cutscenes and the abusive use of hints! They pretty much take you by the hand and tell you what to do every step you take. It's a bad game, I don't care what anybody else says.
Ninty said:
Well, they're making a sequel so hopefully they make those cool 2D sidescrolling levels optional after playing each once or something (or maybe make 2D gameplay of a level ala Super Mario Galaxy?). They should fix the paint gameplay as well if they keep it in the sequel. Erased buildings, trees and whatnot should stay erased instead of reappearing after leaving and re-entering the area said building or tree is in. Just better overall of course.
10 posts
Game Boo said:
Sad to say it but epic mickey 2 didn't turn out so great either, in fact it's even worse in my opinion.
1 decade ago